Deadlines are awesome.
They force you to focus on accomplishing a clear goal within a specific time, and usually do a good job of motivating you to get across the line.
But some of us (me) enjoy capitalising on this pressure so much that we get reliant on it.
This becomes a problem when longer term tasks show up – because they’re not the kinds of things you can smash out in an all-nighter.
Some things require slow, gradual, meaningful work.
When we can’t rely on sweet deadline pressure to get that work done, we need to employ other means.
For me, it’s games.
I’ll create a finite set of rules which govern the rate, pace and quality of the work I’ve got to do, break it into parts and sprinkle rewards along the way to encourage victory.
This blog is a prime example of that kind of game.
I’ve posted here every day for 6 months as of today (minus one day where my scheduling was out and I scheduled a post for three days in the future – thanks to who noticed).
That would never have been possible if I hadn’t set out goals, expectations and rewards for myself along the way which turned half a year’s worth of writing into daily, bite sized chunks.
Take care of your goals. Treat them well. And when you’re not progressing in their direction, find out why – then design something special and have some fun.