We don’t run out of time, we simply fail to seize enough of it.

That big project you’ve been meaning to get around to for weeks isn’t finished for one of two reasons:

Either It’s not as important as you think it is;

Or you’re scared.

Both are entirely valid, but it’s important to know the difference.

If it’s not that important, kill it. Then find something that is.

But if you’re scared… It’s probably an indicator that you’re onto something special.

You’ll never be rid of the the fear involved with doing important things. But you can dance with it.

Thank it for turning up. Be grateful that it’s alerted you to the importance of the task at hand. Then send it on it’s way.

You’ve got more time than you think you do.

Get to work.

Some announcements made today have concerned a lot of people.

There’s a divided tension swelling.

The echochambers are such that it’s hard to tell whether this is the most divided or unified the western world has been.

I suppose it depends which side of the lies you favour.

From my side, there doesn’t seem much to gain.

War comes at a cost much greater than the demise of the losing side.

We experience flow when tackling a challenge in the sweet spot of our ability to overcome it without excess anxiety or boredom.

(Diagram accessed via Researchgate)

All games demand flow. When our experience becomes too challenging or too easy, we stop playing optimally (or altogether).

The secret to growth in infinite games is to only play finite games within your flow channel.

Don’t challenge a chess master to play and expect to win and don’t look for intimate connections at bus stops. These are games you’re not going to have fun playing.

If you find that your channel is too narrow to allow enough finite play, perhaps it needs expanding.

Our tolerance to failure and our ability to process it productively are directly linked to the range of flow experiences available to us.

Widen the channel far enough and no game is too boring or worrying to play.

Winning and losing ceases to matter – the point of playing becomes the continuation of the play.

If you find games you can play under any and all circumstances and still improve, you’ll live in flow forever.

Minus the obvious, terrifying, life threatening fears which demand immediate attention, most of the stuff we’re afraid of really isn’t that scary at all.

Spiders don’t often actually want to bite you, food is generally fine to eat the day after its use by date, and being high up doesn’t mean you’re going to fall.

Fear is a signal. It’s a choice to pay it mind. Unless it’s the unavoidable, terryfing, immediate kind, there is always something you can do.

Clear up the cobwebs in your house. Organise your fridge better. Learn some breathing exercises.

The same applies for fears about the future.

There’s always something you can action immediately which can aid to mitigate your fear – the question is whether you’re willing to do the work?

Rejecting fear is a short road to more fear.

Instead, we have to dance with it.

Even if that entails exhausting, detailed and repetitive work.